Wednesday, September 05, 2007

The Nature of Exploration

Reading Brian Green's recent post about the nature of exploration games prompted me to think about the core distinctions one can make about exploration. Specifically, I think exploration breaks down into two major types: exploration of things (places, objects, story lines, etc) and exploration of relationships (physics model, crafting systems, talent builds, etc). Notice that this distinction is exactly parallel to the code/data distinction programmers (can) make.

What would the nature of exploration content in a lisp-like world be?

How about in a prolog-like declarative world?

Or a ml-like functional world?

Where does the exploration content of current games fall?

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