skip to main
|
skip to sidebar
MOGBlog: Thoughts on Multiuser Online Games
Wednesday, October 04, 2006
Respecting Playstyle Boundaries
I think there is a place for more explicit boundaries between playstyle interactions. For example, PVE success should have little to no effect on PVP success and vice versa. This includes equipment, levels, skills, spells and all other attributes.
0 comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Links
Brian Green
Scott Jennings
Raph Koster
Matt Mihaly
Damion Schubert
Blog Archive
►
2008
(4)
►
September
(1)
WoW Vs WAR
►
March
(1)
Lonely Zones
►
February
(1)
The Only MMO Game Design Rule You'll Ever Need
►
January
(1)
2008 Predictions
►
2007
(10)
►
November
(1)
Business Logic as a Solution for Game Scripting
►
October
(1)
An Interface for Evil
►
September
(2)
Areae Decloaks
The Nature of Exploration
►
May
(2)
Horizon-based Distance Culling
Sanya Thomas Leaves EA Mythic
►
April
(4)
If a Tree Falls in the Woods
I'm Not (Yet) Afraid to Admit I'm Wrong...
Wanted: Two Million Dollars
World War II Online Makes Me Sad
▼
2006
(6)
►
November
(1)
The Thirds Rule
▼
October
(2)
Factions and Alignment
Respecting Playstyle Boundaries
►
September
(3)
The Central Tension in Multiuser Worlds
PVP Guilds
PVP Zones
Labels
game design
(1)
0 comments:
Post a Comment