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MOGBlog: Thoughts on Multiuser Online Games

Wednesday, October 04, 2006

Respecting Playstyle Boundaries

I think there is a place for more explicit boundaries between playstyle interactions. For example, PVE success should have little to no effect on PVP success and vice versa. This includes equipment, levels, skills, spells and all other attributes.
Posted by Phil at 1:41 AM
Labels: game design

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