If a player didn't see it, it didn't happen. If a player was there, but was too busy doing something else to notice, it didn't happen. If a player saw it, but couldn't tell what it was, it didn't happen. If a player saw it, but didn't care, it didn't happen.
1 comment:
This is one of the themes of my thesis paper on why games are not movies. In my case I'm contrasting cinematography and in-game events, but the same can be said for game UI
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